By Staff Reporters
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Gamification is the application of game-design elements in non-game contexts to motivate and engage people. It’s like turning life into a video game with points, badges, and leader boards. This approach leverages our love for games and competition, making mundane tasks more enjoyable.
According to Dan Ariely PhD, whether it’s a fitness app tracking your steps or a learning platform rewarding your progress, gamification taps into our natural desire for achievement and recognition.
So, the next time you find yourself hooked on a task, thank the power of gamification for making it fun.
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Filed under: Ethics, Glossary Terms, LifeStyle, mental health | Tagged: Achievement, Dan Ariely PhD, engage, Gamification, motivate, motivation, produce, progress, recognition, reward | Leave a comment »














